博文

Skeleton Shield activity

  There’s something universally funny about a skeleton with a shield. No context, no explanation — just pure “I’m emotionally armored at this point.” Saw a visual collection of Skeleton Shield GIFs and images, and it’s surprisingly expressive. Way more useful than words in some conversations. (skeletonshield)[ Skeleton Shield: Meme Origin & Skeleton Meme GIF Generator ]

Tracking Claude Cowork updates feels fragmented — so I started organizing them

This weeks, I’ve been spending a lot of time exploring   Claude Cowork . One thing I kept running into was how fragmented the information is: Commuicate updates move fast, but focus on capabilities rather than usage Interesting community experiments exist, but are scattered across docs, tweets, and Discords It’s hard to understand where Cowork actually shines — and where it doesn’t So I started documenting: What each Cowork update actually changes in real collaboration Which tasks benefit from multi-agent workflows Common failure modes where Cowork adds complexity instead of value Community-driven collaboration structures (beyond just prompts) I put these notes together into a small site so I could keep things organized and searchable:  https://www.coworkai.top/ Disclosure:  I built and maintain this site myself. It’s a non-commercial content project — no ads, no paywalls, no affiliate links. Just documentation and aggregation for people exploring Claude Cowork and multi-...

I created a web-based version of the "Who is the Undercover Agent?" game.

  Hello everyone, I recently created a web-based game in my spare time, similar to "Who is the Undercover Agent?" It's mainly for friends to play at gatherings; you can just open it and play without registration or downloads. The first version is still quite rough, so please be gentle with your feedback! 😂 👉 Website address: [Link]( https://impostergamegenerator.fun/ ) A brief explanation of why I made this: When playing these kinds of games, I often encounter limitations with mini-programs, excessive ads, or the need to install an app, making them inconvenient to use. So I thought I'd create a purely web-based version that's easy to use and accessible. Current status: The features aren't extensive, but the gameplay is complete and playable. Future development will focus on refining interaction details and improving product functionality. I'd like to hear your feedback: Are the rules and pace reasonable? Are there any obvious usability issues or confusin...